BEFORE YOU SUGGEST SOMETHING READ THIS LIST OF FEATURES CURRENTLY IN THE WORKS!
This list will be updated as often as I can so check in again before leaving a comment. If you see something missing or read something you don’t like please let me know, and I’ll respond as quickly as possible :)
Last updated 5/30/20
This next update will include...
-Enemy rework (Instead of choosing a direction and placing reflectors, enemies will follow a path made with gray dots at a constant speed OR rotate around a gray dot)
-Player speed rework, to make it more faithful to the original (it’s too fast currently)
-The ability to navigate the main menu using the mouse
-Bug Fixes of any bugs reported before release
Later updates...
-Saving and Loading Levels
-Text you can edit at the start of a level
-More Menu Options (Low Graphics, and any other things you can suggest)
-UI rework, some of the stuff is kind of ugly right now
-A proper tutorial series on YouTube
Hard features I’ll try my best to put in but might not because I’m not that good at making games...(Please don’t hate me if I can’t)
-Auto connecting walls
-Auto fill walls (so you don’t have to spam blank blocks everywhere)
Known Bugs
-Blocks can be placed outside normal area
-Enemy speed can only be changed up by 10’s
-Death sound plays more than once on rare occasions
Ok, Something just popped in my Brain: A sound block. So you press Ctrl (You can do shift or something too.) and then you get a sound block. you can see it while in edit mode. But not in Test Mode. Also if you will make one, I would prefer it would be able through walls. But we won't expect it soon because the updates take time- :)
it sounds neat but I’m trying to make a faithful editor to the original WHG. While I’d say it’s unlikely that I’d add it, it’s not out of the question because it’s an easy feature.
There's a bug where You cannot change anything with speed, or Background, Type, Cursor. Or any controls on the bottom. You can only place and delete objects. Also I can't get out of it.
Yes, I was thinking about a timer! It would work by counting how many times a dot touches the counter, once it touches the counter enough times, it would change layers. This would allow good new gameplay expirences. And for multiple levels, that would probably take much longer because it would require me to rewrite a lot of code.
Thanks for sticking around! :) I try to get around to fixing this game as much as I can!
As far as I can remember, I have fixed the coin and key glitch. And about the keys, you can already do that. If the key and door are on the same layer, they will only open the doors on that layer.
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Comments
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Ok, Bug or normal? Bieng able to have a block go through the edges by x2 (x1 is normal.)
Bug right now
Is this a bug or is this normal? Having speed only moving up by 10s
also bug
BEFORE YOU SUGGEST SOMETHING READ THIS LIST OF FEATURES CURRENTLY IN THE WORKS!
This list will be updated as often as I can so check in again before leaving a comment. If you see something missing or read something you don’t like please let me know, and I’ll respond as quickly as possible :)
Last updated 5/30/20
This next update will include...
-Enemy rework (Instead of choosing a direction and placing reflectors, enemies will follow a path made with gray dots at a constant speed OR rotate around a gray dot)
-Player speed rework, to make it more faithful to the original (it’s too fast currently)
-The ability to navigate the main menu using the mouse
-Bug Fixes of any bugs reported before release
Later updates...
-Saving and Loading Levels
-Text you can edit at the start of a level
-More Menu Options (Low Graphics, and any other things you can suggest)
-UI rework, some of the stuff is kind of ugly right now
-A proper tutorial series on YouTube
Hard features I’ll try my best to put in but might not because I’m not that good at making games... (Please don’t hate me if I can’t)
-Auto connecting walls
-Auto fill walls (so you don’t have to spam blank blocks everywhere)
Known Bugs
-Blocks can be placed outside normal area
-Enemy speed can only be changed up by 10’s
-Death sound plays more than once on rare occasions
Maybes...
-Moving coins
-Custom Colors
Thank you for taking the time to read this :)
Alright, We got it. :)
Ok, Something just popped in my Brain: A sound block. So you press Ctrl (You can do shift or something too.) and then you get a sound block. you can see it while in edit mode. But not in Test Mode. Also if you will make one, I would prefer it would be able through walls. But we won't expect it soon because the updates take time- :)
it sounds neat but I’m trying to make a faithful editor to the original WHG. While I’d say it’s unlikely that I’d add it, it’s not out of the question because it’s an easy feature.
If you could make this online this would be even better. Make level slots and saves would make it nice.
Still looking into that :) That’s very high up on the list of things I need to do. I just need the game to be as bug free as possible first!
I want moose mlik
no
There's a bug where You cannot change anything with speed, or Background, Type, Cursor. Or any controls on the bottom. You can only place and delete objects. Also I can't get out of it.
That’s weird, could you please tell me what you did before that could have caused it?
I just found something: The controls changed.
Wait that's odd. I tested it and then went back and then It was fixed. That's nice.
Ok so are we all good then?
Yes???
Here's an idea:Could you try making moving coins? That would the game better and challenging.
That would be cool, I’ll put that but you’re going to need to give me some time :)
Can you add rotating enemys?
I want to rework the enemies completely so I might, rotating enemies is on the to do list.
Ive noticed that if you have enemies at different speeds, the never sync up.
Can you add an auto connect for walls? i'm tired of selecting the right types for the walls.
Edit: And add the abiliy to undo and redo.
I just thought of a way to implement this so it might be in this upcoming update if it works out :)
Can you please add visible cursor? So i can see where i am placing the blocks. Also, Amazing Work!
Will do thanks for the feedback! I’ll replace the hide UI button with a hide cursor button. Hide UI is useless...
Thank you!
Just updated the game with the new cursor :)
whf
?
i cant {}[] ingame
Is it all the time? or when you select a specific item
all the time and i mean the background, layers.
There is a bug in there is an infinitely long erase object that i cant get out of
i mean as long as you dont click out of it
Are you using a laptop? I had the same problem, it goes away if you use a mouse
i am using a not very working mouse that i can barely reply
Can you add a feature to change what keys to press. No offense but you need three arms to work with these controls!
The controls should be less all over the place now :)
will you make something where you can change the music between world's hardest game 1, world's hardest game 3 and world's hardest game 4 game music?
I couldn't find the download :(
sad :c
ideas for alpha or pre alpha add a time exemple
60sec
ideas 2 add for create many level at the same time
Yes, I was thinking about a timer! It would work by counting how many times a dot touches the counter, once it touches the counter enough times, it would change layers. This would allow good new gameplay expirences. And for multiple levels, that would probably take much longer because it would require me to rewrite a lot of code.
Thanks for sticking around! :)
I try to get around to fixing this game as much as I can!
it good
Edit Removed
Edit: The vertical start appears as the horizontal start.
Sorry, didn't see the edit sooner. Yes I'll fix that right away :)
Edit: Umm... well, I have no idea why I cannot replicate the bug, but if I find it I will patch it!
Ideas
make it so that you can direct which key opens which door
and make it when you die all doors and keys reset
Bugs
when you die some doors and keys and coins might reset or not
As far as I can remember, I have fixed the coin and key glitch. And about the keys, you can already do that. If the key and door are on the same layer, they will only open the doors on that layer.
Thank you for your feedback :)