I have an idea: You know when you go from editor to menu and then back it doesnt save your progress? Well what if while the game is running the game would "save" the level you edited for future use. Once you have "edited" 10 levels the "Play Game" gate would unlock and you could play those 10 saved levels!
there is a bug where you get a griddable object like enemies, coins, keys, where you pick one of those, then get out of the editor get back in, the wall gets griddable.
i have two bugs: one is that if you collect a key and then die the door that the key opened is still open. The other is when at a wall or corner and you stop holding the arrow key, the game adjusts you to farther away from the wall. This is bad for precise movements.
1: The door might’ve stayed open because you hit a checkpoint, start, or finish before dying. If not, tell me
2: the player is designed to automatically move around corners which is why it happened. I try to outweigh the pros and cons of the feature. It’s a lot easier to stop at a wall than it is to navigate zig zags without the feature.
Here's something: You can change different delete sizes like from 1x1 to 3x3 to 5x5. That would be cool and you could even do that with blocks. Rememeber: This is just an idea.
Here are somethings you could do, You don't have to do them they're just ideas. 1: Moving Blocks. Maybe you could use the "?/" Key To like guide out its movement. (Like even maybe on Enemies too. With your mouse.) 2: Bigger area than 16x30 to build in. You could make a MULTI LEVEL. Like adding portals. Again maybe the apostrophe key. 3: A bug that's been happening lately. SO the bug I was talking about yesterday. HAPPENED AGAIN FOR 10 SECONDS. I don't know how to fix it. But I'll do research.
Hmm... The other day control issue... It lasted for 20 seconds. Here might be why: Umm, Actually I don't know... Maybe if you hold left click for a while it starts to get wonky??
BEFORE YOU SUGGEST SOMETHING READ THIS LIST OF FEATURES CURRENTLY IN THE WORKS!
This list will be updated as often as I can so check in again before leaving a comment. If you see something missing or read something you don’t like please let me know, and I’ll respond as quickly as possible :)
Last updated 5/30/20
This next update will include...
-Enemy rework (Instead of choosing a direction and placing reflectors, enemies will follow a path made with gray dots at a constant speed OR rotate around a gray dot)
-Player speed rework, to make it more faithful to the original (it’s too fast currently)
-The ability to navigate the main menu using the mouse
-Bug Fixes of any bugs reported before release
Later updates...
-Saving and Loading Levels
-Text you can edit at the start of a level
-More Menu Options (Low Graphics, and any other things you can suggest)
-UI rework, some of the stuff is kind of ugly right now
-A proper tutorial series on YouTube
Hard features I’ll try my best to put in but might not because I’m not that good at making games...(Please don’t hate me if I can’t)
-Auto connecting walls
-Auto fill walls (so you don’t have to spam blank blocks everywhere)
Known Bugs
-Blocks can be placed outside normal area
-Enemy speed can only be changed up by 10’s
-Death sound plays more than once on rare occasions
Ok, Something just popped in my Brain: A sound block. So you press Ctrl (You can do shift or something too.) and then you get a sound block. you can see it while in edit mode. But not in Test Mode. Also if you will make one, I would prefer it would be able through walls. But we won't expect it soon because the updates take time- :)
it sounds neat but I’m trying to make a faithful editor to the original WHG. While I’d say it’s unlikely that I’d add it, it’s not out of the question because it’s an easy feature.
There's a bug where You cannot change anything with speed, or Background, Type, Cursor. Or any controls on the bottom. You can only place and delete objects. Also I can't get out of it.
Yes, I was thinking about a timer! It would work by counting how many times a dot touches the counter, once it touches the counter enough times, it would change layers. This would allow good new gameplay expirences. And for multiple levels, that would probably take much longer because it would require me to rewrite a lot of code.
Thanks for sticking around! :) I try to get around to fixing this game as much as I can!
As far as I can remember, I have fixed the coin and key glitch. And about the keys, you can already do that. If the key and door are on the same layer, they will only open the doors on that layer.
← Return to game
Comments
Log in with itch.io to leave a comment.
I have an idea: You know when you go from editor to menu and then back it doesnt save your progress? Well what if while the game is running the game would "save" the level you edited for future use. Once you have "edited" 10 levels the "Play Game" gate would unlock and you could play those 10 saved levels!
Some Ideas:
Moving floor (WHG 4)
Trail Effect option (WHG 3)
Ice and Water tiles (WHG 4)
Different size start and end
WASD to move
Another Idea: Different Player Colours (WHG 3,4)
I don't know if it's supposed to do this, but moving diagonally makes the player slower?
add coin overlay
Hay Yall Gess Wat I compleated Sapce is Key 1
what?
there is a bug where you get a griddable object like enemies, coins, keys, where you pick one of those, then get out of the editor get back in, the wall gets griddable.
When you put down a vertical start it morphs into a plain 1x1 start.
No, It morphs into a horizontal start.
Can you add custom music?
?
i have two bugs: one is that if you collect a key and then die the door that the key opened is still open. The other is when at a wall or corner and you stop holding the arrow key, the game adjusts you to farther away from the wall. This is bad for precise movements.
1: The door might’ve stayed open because you hit a checkpoint, start, or finish before dying. If not, tell me
2: the player is designed to automatically move around corners which is why it happened. I try to outweigh the pros and cons of the feature. It’s a lot easier to stop at a wall than it is to navigate zig zags without the feature.
Hope this cleared things up a bit
Here's something: You can change different delete sizes like from 1x1 to 3x3 to 5x5. That would be cool and you could even do that with blocks. Rememeber: This is just an idea.
Add the ability to make starting text (or whatever it's called) for your level.
And the ability to alter the main levels in TWHG 1, 2, 3, and 4.
I would love to have the level text but I’ll add that along with the save and load, also what do you mean by alter main levels?
he means music in the worlds hardest game 1, 2, 3, 4,
No i don't. I mean, Alter the official levels
I hope to get to a point where you Can build levels from scratch but it would use up too much space to build all the levels to alter
oh
Edit: I meant tweak. Not alter, probably the same thing but whatever.
Can you add a thing where you had to move in a certain series of directions to open a door? (like a what's the password thing)
That seems a little to far reaching. This is trying to be a faithful editor for WHG 1 with some features from 2-3
I have a suggestion: make enemies that spin around a certain point. Just a suggestion...
Should be next update if everything goes to plan
That's if its going fast
Bug: When you die and your touching reflection and you get hit by a enemy it makes it x3 louder.
That is probably because you got hit 3 times in the same frame. And I don’t know what to do about it but I’ll put it on the list
Hmm.. I found nothing...
I don't know what to do about it.
lol
Here are somethings you could do, You don't have to do them they're just ideas. 1: Moving Blocks. Maybe you could use the "?/" Key To like guide out its movement. (Like even maybe on Enemies too. With your mouse.) 2: Bigger area than 16x30 to build in. You could make a MULTI LEVEL. Like adding portals. Again maybe the apostrophe key. 3: A bug that's been happening lately. SO the bug I was talking about yesterday. HAPPENED AGAIN FOR 10 SECONDS. I don't know how to fix it. But I'll do research.
moving blocks is not something I’d add, the multi room idea only on 2 conditions, I have extra time, and if it doesn’t slow down the game
Hmm... The other day control issue... It lasted for 20 seconds. Here might be why: Umm, Actually I don't know... Maybe if you hold left click for a while it starts to get wonky??
Dude when you said you were bad at making games, I THOUGHT YOU WERE LYING.
Ok, Bug or normal? Bieng able to have a block go through the edges by x2 (x1 is normal.)
Bug right now
Is this a bug or is this normal? Having speed only moving up by 10s
also bug
BEFORE YOU SUGGEST SOMETHING READ THIS LIST OF FEATURES CURRENTLY IN THE WORKS!
This list will be updated as often as I can so check in again before leaving a comment. If you see something missing or read something you don’t like please let me know, and I’ll respond as quickly as possible :)
Last updated 5/30/20
This next update will include...
-Enemy rework (Instead of choosing a direction and placing reflectors, enemies will follow a path made with gray dots at a constant speed OR rotate around a gray dot)
-Player speed rework, to make it more faithful to the original (it’s too fast currently)
-The ability to navigate the main menu using the mouse
-Bug Fixes of any bugs reported before release
Later updates...
-Saving and Loading Levels
-Text you can edit at the start of a level
-More Menu Options (Low Graphics, and any other things you can suggest)
-UI rework, some of the stuff is kind of ugly right now
-A proper tutorial series on YouTube
Hard features I’ll try my best to put in but might not because I’m not that good at making games... (Please don’t hate me if I can’t)
-Auto connecting walls
-Auto fill walls (so you don’t have to spam blank blocks everywhere)
Known Bugs
-Blocks can be placed outside normal area
-Enemy speed can only be changed up by 10’s
-Death sound plays more than once on rare occasions
Maybes...
-Moving coins
-Custom Colors
Thank you for taking the time to read this :)
Alright, We got it. :)
Ok, Something just popped in my Brain: A sound block. So you press Ctrl (You can do shift or something too.) and then you get a sound block. you can see it while in edit mode. But not in Test Mode. Also if you will make one, I would prefer it would be able through walls. But we won't expect it soon because the updates take time- :)
it sounds neat but I’m trying to make a faithful editor to the original WHG. While I’d say it’s unlikely that I’d add it, it’s not out of the question because it’s an easy feature.
If you could make this online this would be even better. Make level slots and saves would make it nice.
Still looking into that :) That’s very high up on the list of things I need to do. I just need the game to be as bug free as possible first!
I want moose mlik
no
There's a bug where You cannot change anything with speed, or Background, Type, Cursor. Or any controls on the bottom. You can only place and delete objects. Also I can't get out of it.
That’s weird, could you please tell me what you did before that could have caused it?
I just found something: The controls changed.
Wait that's odd. I tested it and then went back and then It was fixed. That's nice.
Ok so are we all good then?
Yes???
Here's an idea:Could you try making moving coins? That would the game better and challenging.
That would be cool, I’ll put that but you’re going to need to give me some time :)
Can you add rotating enemys?
I want to rework the enemies completely so I might, rotating enemies is on the to do list.
Ive noticed that if you have enemies at different speeds, the never sync up.
Can you add an auto connect for walls? i'm tired of selecting the right types for the walls.
Edit: And add the abiliy to undo and redo.
I just thought of a way to implement this so it might be in this upcoming update if it works out :)
Can you please add visible cursor? So i can see where i am placing the blocks. Also, Amazing Work!
Will do thanks for the feedback! I’ll replace the hide UI button with a hide cursor button. Hide UI is useless...
Thank you!
Just updated the game with the new cursor :)
whf
?
i cant {}[] ingame
Is it all the time? or when you select a specific item
all the time and i mean the background, layers.
There is a bug in there is an infinitely long erase object that i cant get out of
i mean as long as you dont click out of it
Are you using a laptop? I had the same problem, it goes away if you use a mouse
i am using a not very working mouse that i can barely reply
Can you add a feature to change what keys to press. No offense but you need three arms to work with these controls!
The controls should be less all over the place now :)
will you make something where you can change the music between world's hardest game 1, world's hardest game 3 and world's hardest game 4 game music?
I couldn't find the download :(
sad :c
ideas for alpha or pre alpha add a time exemple
60sec
ideas 2 add for create many level at the same time
Yes, I was thinking about a timer! It would work by counting how many times a dot touches the counter, once it touches the counter enough times, it would change layers. This would allow good new gameplay expirences. And for multiple levels, that would probably take much longer because it would require me to rewrite a lot of code.
Thanks for sticking around! :)
I try to get around to fixing this game as much as I can!
it good
Edit Removed
Edit: The vertical start appears as the horizontal start.
Sorry, didn't see the edit sooner. Yes I'll fix that right away :)
Edit: Umm... well, I have no idea why I cannot replicate the bug, but if I find it I will patch it!
Ideas
make it so that you can direct which key opens which door
and make it when you die all doors and keys reset
Bugs
when you die some doors and keys and coins might reset or not
As far as I can remember, I have fixed the coin and key glitch. And about the keys, you can already do that. If the key and door are on the same layer, they will only open the doors on that layer.
Thank you for your feedback :)